
Intelligence, Wisdom, or Charisma is your spellcasting ability for that cantrip (choose when you select this race). You know one cantrip of your choice from the sorcerer spell list.You have advantage on saving throws to avoid or end the frightened condition on yourself.Choose one of the following legacy options when you select this race: The kobold connection to dragons can manifest in unpredictable ways in an individual kobold. You discern colors in that darkness only as shades of gray. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. Increase one ability score by 2 and increase a different one by 1, or you increase three different scores by 1. Source: Unearthed Arcana 78 - Draconic Options

You can speak, read, and write Common and Draconic. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated. Once you use this trait, you can't use it again until you finish a short or long rest. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you.

As an action on your turn, you can cower pathetically to distract nearby foes. You can't discern color in darkness, only shades of gray. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Kobolds are between 2 and 3 feet tall and weigh between 25 and 35 pounds. Kobolds are fundamentally selfish, making them evil, but their reliance on the strength of their group makes them trend toward law. Kobolds reach adulthood at age 6 and can live up to 120 years but rarely do so.
